Arm Bar

(Entry)
Type: upgrade
Categories: [S]trength
EntryId: 68a7-5f56-92ba-c718
Hidden: false

Constraints:

max: 1
Rules (1)
Arm Bar
If an opposition player Falls Over as the result of failing their Agility test when attempting to Dodge, Jump or Leap out of a square in which they were being Marked by this player, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made and may be applied even if this player is now Prone.

If the opposition player was being Marked by more than one player with this Skill, only one player may use it.
Used By (41)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)
[S]trength(Group)