Doomlord

(Entry)
Type:

model

Categories:

Metal Armour, ⟨Hgt:3⟩, ⟨Character⟩

EntryId:

1016-2298-52a6-ef7a

Hidden:

false

Costs: 330 pts

Constraints:

max(roster): 0
Options (3)
Leadership:

Profiles:

Global AdvMarDisRsr
Doomlord (Global)

6

6

9

Courageous, Dying Blow, Exclusive (Path of the Exiled, Human), Fearless

Defensive HPDefResArmAegRules
Doomlord (Defensive)

4

6

5

4

Hell-Forged Armour, Shield

Offensive AttOffStrAPAgiRules
Doomlord

5

7

5

2

5

Hand-and-a-Half

Metal Armour, Path Of The Exiled

Size HeightTypeBaseRarity
Doomlord (Size)

3

Metal Armour, Path Of The Exiled

40×40

Common

Rule
Courageous:

A unit containing Courageous must reroll failed Courage Tests.

Dying Blow:

When a model with Dying Blow is about to be removed as a casualty during any Agility Step of a Round of Combat it is fighting, remove it instead at the end of Agility Step 0.

Exclusive:

This rule limits which units an Attachable Model is allowed to join.
  • Attachable Models with Exclusive (X) can only join units containing X.
  • Non-Attachable Models with Exclusive (X) can only be joined by Attachable Models with X.
  • If a unit has multiple instances of Exclusive, all criteria must be fulfilled together. The specific criteria for X can be unit names, Model Rules, Properties, upgrades, etc.
If a model has both Exclusive and Attached, apply all requirements from both rules (remember that a model that cannot be Deployed is considered a casualty).

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Hell-Forged Armour:

The wearer's model gains Resistance (Toxic Attacks).

Shield:

A model with Shield is considered to be using a Shield at all times, except during the Melee Phase if it is using a Two-Handed Melee Weapon.
A model using a Shield gains +1 Arm.
In addition, any Height 1-3 model using a Hand Weapon while using a Shield gains Parry.
Note: Shield provides no benefit against Melee Attacks when using a Two-Handed Melee Weapon .
Remember that since Shield (and parry) provide modifiers to Defensive Characteristics, their effects do not apply to a Character on a mount that has its own Defensive Skill or Armour.

Attack Attribute
Hand-and-a-Half:

The model part ignores Two-Handed, and its weapons count as a Hand Weapon for the purpose of Shield (while keeping other rules and modifiers).

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:3⟩
1+ selections of ⟨mount⟩ in Doomlord (recursive)
Used By (1)

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