mount
Mount, Mount, ⟨Hgt:5⟩, ⟨mount⟩
1c1e-5fc1-8f1b-07dd
false
| Global | Adv | Mar | Dis | Rsr | Rules |
|---|---|---|---|---|---|
| Wasteland Behemoth (Global) | 7 | 7 | C | Solitary, Swiftstride, Terror |
| Defensive | HP | Def | Res | Arm | Aeg | Rules |
|---|---|---|---|---|---|---|
| Wasteland Behemoth (Defensive) | 8 | 3 | 6 | 4 |
| Offensive | Att | Off | Str | AP | Agi | Rules | Tags |
|---|---|---|---|---|---|---|---|
| Wasteland Behemoth | 6 | 3 | 6 | 3 | 3 | Stomp Attack (D6) | Beast, Mount |
| Size | Height | Type | Base | Rarity |
|---|---|---|---|---|
| Wasteland Behemoth (Size) | 5 | Beast, Mount | 100×150 | Rare |
| Rule |
|---|
| Solitary: Units containing Solitary can never join other units, and can never be joined by other models. |
| Swiftstride: Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised. |
| Terror: When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.). |
| Attack Attribute |
|---|
| Stomp Attack: A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat. |
| Melee Weapon |
|---|
| Innate Weapons: During Combat Choices a model part can only choose Innate Weapons if it has no other options. |
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