Vampire Count

(Unit)
Type:

model

Category:

Characters

Categories:

Vampire, Metal Armour, Wizard, Vampire, ⟨Hgt:1⟩, ⟨Character⟩, Characters

LinkId:

30d7-62d3-46c8-83b8

Hidden:

false

Costs: 290 pts

Constraints:

max(roster): 0
Options (6)

Profiles:

Global AdvMarDisRsr
Vampire Count (Global)

6

6

9

1

Undead, Unstable, Awaken (Zombies), Autonomous, Fearless

Defensive HPDefResArmAegRules
Vampire Count (Defensive)

3

7

5

2

Offensive AttOffStrAPAgiRulesTags
Vampire Count

5

7

5

2

7

Vampiric (6)

Vampire, Metal Armour

Size HeightTypeBaseRarity
Vampire Count (Size)

1

Vampire, Metal Armour

20×20

Common

Rule
Undead:

Units containing Undead can perform March Moves only if they benefit from a friendly model’s Commanding Presence. For this purpose, any Reform Move exceeding a unit’s Mobility count as a March Move.
Moreover, models with Undead have an additional characteristic called Resurrect (Rsr) on their statline, which can interact with some other game effects.

Unstable:

Whenever a unit entirely with Unstable would take a Break Test, it suffers instead a number of Health Point losses equal to the amount by which the Combat was lost (with no saves of any kind allowed). These Health Point losses are first allocated towards Rank-and-File models, and once enough Health Points losses are suffered to remove all Rank-and-File models, any remaining Health Point losses are allocated by the owner towards Attachable Models, as evenly as possible. Those Health Point losses can be reduced in the following ways:
  • If the unit contains Stubborn, the Health Point losses are halved, rounding fractions up.
  • If the unit is affected by Beacon of Courage, the Health Point losses are reduced by 1.
  • If the unit is Steady while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1.
  • If the unit is Solid while affected by Beacon of Courage, the Health Point losses are reduced by an additional 1. I.e. a unit that is affected by Beacon of Courage while also being Steadfast reduces its Health Point losses by a total of 3.
Attachable Models with Unstable can only join units containing Unstable, and units containing Unstable can only be joined by Attachable Models with Unstable.

Awaken:

The model can Raise Health Points above a unit’s starting size for the units stated within brackets (X). However, units cannot be increased beyond twice their starting size or beyond the unmodified maximum unit size (that is printed in their unit entry). A unit’s starting size is the size of the unit as written on the Army List or the size of the unit when it is Summoned.

Autonomous:

Units entirely with Autonomous may perform March Moves as normal despite being Undead, even when outside the range of Commanding Presence of any friendly models.

Fearless:

A unit containing Fearless automatically passes Panic Tests, cannot choose Flee! as a Charge Reaction (unless it is already Shaken, or the entire unit has Feigned Flight).
In addition it ignores the effects of Horror.

Attack Attribute
Vampiric:

At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
  • Character (or Attachable Model): if at least one attack with Vampiric made by the Character (or Attachable Model) caused any HP loss against enemy units, the model with Vampiric can make a single Vampiric roll.
If successful, the model Recovers a single HP.
  • Rank-and-File model: if at least one attack with Vampiric made by a Rank-and-File model in the unit caused any HP loss against enemy units, the unit can make a single Vampiric roll.
If successful, the units Rank-and-File Health Pool Raises a single HP. A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. If a unit or Character has multiple model parts with this Attack Attribute that each caused a HP loss, use the best value.

Melee Weapon
Hand Weapon:

During Combat Choices a model part can only choose a Hand Weapon if it has no other options, or is a Weapon Master.
Models with a Shield using a Hand Weapon gain Parry.
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it.

Modifiers:

add category Gates of the Netherworld or Necromancer or The Collective of Varyag the Sainted
1+ selections of Gates of the Netherworld in self (recursive)
add category Gates of the Netherworld
1+ selections of Gates of the Netherworld in self (recursive)
increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
remove category ⟨Hgt:1⟩
1+ selections of ⟨mount⟩ in Vampire Count (recursive)
Used By (1)
Vampire Covenant(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for The 9th Age and many more games.

Try the builder