Spectral Steed

(Entry)
Type:

mount

Categories:

Mount, Mount, ⟨Hgt:2⟩, ⟨mount⟩

LinkId:

be29-eb0e-8a2e-4293

Hidden:

false

Costs: 85 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsr
Spectral Steed (Global)

8

8

C

C

Ghost Step, Fly, Light Troops, Swiftstride

Defensive HPDefResArmAegRules
Spectral Steed (Defensive)

C

C

C

C+1

Offensive AttOffStrAPAgiRulesTags
Spectral Steed

1

2

3

0

2

Magical Attacks

Spirit, Mount

Size HeightTypeBaseRarity
Spectral Steed (Size)

2

Spirit, Mount

25×50

Common

Rule
Ghost Step:

A unit entirely with Ghost Step ignores Terrain Features and Open Terrain when moving.
The unit must follow the Unit Spacing rule at the end of its move.
A Health Pool with Ghost Step never fulfils the criteria for which models must take Dangerous Terrain Tests due to Terrain Features (but still needs to take Dangerous Terrain Tests from other sources than Terrain Features, such as when making a Flee Move through an enemy unit).
If the unit ends a move inside Impassable Terrain, backtrack the move to the unit’s last valid position, unless as part of a Flee Move, in which case the standard Flee Moves rules apply.

Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Light Troops:

A unit entirely with Light Troops can perform Reform Move Manoeuvres up to twice its Mobility (instead of the normal half Mobility).
If, while doing a Reform Move Manoeuvre, its centre moves further than its Mobility, the move is considered a March Move for the purpose of rules triggered due to Marching (e.g. Dangerous Terrain Test and, if Undead, being restricted from performing a March Move, etc.).
For the purpose of shooting, this is still a Reform Move. I.e. the unit can shoot if moving further than its Mobility.
Note: this rule has no effect on other Move Manoeuvres, including March Moves.
A unit containing Light Troops is always considered to have zero Proper Ranks; ignore Attachable Models with Light Troops joined to a unit for this purpose, unless the unit consists of only Attachable Models.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Attack Attribute
Magical Attacks:

This Attack Attribute does not confer any direct effects, but instead interacts with other rules, such as Aegis (X, against Magical Attacks).

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 1000 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
1+ selections of Strigoi in root-entry-self (recursive)
Used By (2)

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