Zombie Dragon

(Entry)
Type:

mount

Categories:

Mount, Mount, Gigantic Mount, Swift Death, ⟨Hgt:5⟩, ⟨mount⟩, Zombie Dragon or Colossal Zombie Dragon

LinkId:

be03-f674-469d-0767

Hidden:

false

Costs: 300 pts

Constraints:

max(roster): 0
max: 1

Profiles:

Global AdvMarDisRsr
Zombie Dragon (Global)

7

7

C

C

Fly, Meeting of Minds, Swiftstride, Terror, Solitary

Defensive HPDefResArmAegRules
Zombie Dragon (Defensive)

7

4

6

3

Distracting (1)

Offensive AttOffStrAPAgi
Zombie Dragon

6

4

6

3

2

Rules:

Breath Attack (3 St, 2 AP), Stomp Attack (D6)

Tags:

Zombie, Mount, Dragon, Beast

Size HeightTypeBaseRarity
Zombie Dragon (Size)

5

Zombie, Mount, Dragon, Beast

50×100

Extraordinary

Rule
Fly:

Units entirely with Fly ignore Terrain Features, Open Terrain and other units during Move Manoeuvres and Charge Moves.
The unit must follow the Unit Spacing rule at the end of any of its moves, and Terrain Features and Open Terrain from which the model starts or ends its move still affect it.
The charged unit is not ignored during a Charge Move, and there must be room for the unit’s Front Facing to be placed in contact with the charged unit before the Initial Align Move.

Meeting of Minds:

The model gains Necromantic Aura.

Swiftstride:

Rolls for Charge Range, Flee Distance and Pursue Distance by units entirely with Swiftstride gain Maximised.

Terror:

When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat, etc.).
Units containing Terror are themselves immune to the effects of Terror.

Solitary:

Units containing Solitary can never join other units, and can never be joined by other models.
Note: if a model has both Solitary and Attached, it cannot be Deployed and is therefore considered a casualty.

Distracting:

Melee Attacks allocated against a Health Pool with Distracting suffer −1 to hit.
Ignore Distracting if the final to hit chance would be worse than 5+.

Ranged Weapon AimRangeShotsStrAP
Breath Attack

8"

2D6

X

X

March and Shoot, Unmodifiable, Automatic Hits
The Strength, Armour Penetration, and additional Attack Attributes are defined in brackets (X).

Attack Attribute
Stomp Attack:

A model part with Stomp Attack can make a Special Attack which is resolved at Agility Step 0, can only be allocated towards a Health Pool of Height 0–1, and inflicts X hits, using the model part’s Strength, Armour Penetration and Attack Attributes, but not Weapons. If more than one model part of a combined model has Stomp Attack, only a single model part (chosen by the model’s owner) can perform its Stomp Attack in each Round of Combat.

Melee Weapon
Innate Weapons:

During Combat Choices a model part can only choose Innate Weapons if it has no other options.
All model parts with Beast, Construct, or Mount come equipped with Innate Weapons as their default equipment and cannot lose them.

Modifiers:

increment max(roster) 1
repeat for every 5000 (rounded up) limit::ea90-6996-33df-993c of any in roster
set hidden true
1+ selections of Strigoi in root-entry-self (recursive)
Used By (2)

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