Kommandos

(Unit)
Type: unit
Category: Elites
Categories: Elites
LinkId: 205f-a81e-6c67-f0e3
Hidden: false
Options (1)

Profiles:

Abilities
Furious Charge:

In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances).

Mob Rule!:

Ork mobs may always choose to substitute the number of Orks in their mob for their normal Leadership value. If an Ork mob numbers 11 or more models, it has the Fearless special rule.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.

Infiltrate:

Units with this special rule are deployed last, after all other units (friends and foe) have been deployed. If both sides have infiltrators, the players roll-off and the winner decides who goes first, and then alternate deploying these units. Infiltrators may be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw a line of sight to them. This includes inside a building (see page 83), as long as the building is more than 12" from any enemy unit. Alternatively, they may be set up anywhere on the table that is more than 18" from any enemy unit, even in plain sight. 

If a unit with this ability is deployed inside a transport vehicle, it cannot infiltrate. Infiltrate also confers a special outflank move to units of infiltrators that are kept in reserve.

Waaagh!:

Once per game, the Ork player can declare a Waaagh! during his Shooting phase. This may not normally be declared on the first turn, all friendly Ork infantry units have the 'fleet' rule (not Gretchin units, they're far too weedy for a proper Waaagh!). 

If a unit rolls a 1 when making this Waaagh! movement, the Orks start fightin before they get to the enemy. One model from that unit takes a single wound. Note that the unit may still move an inch, and assault as normal.

Used By (1)
Orks(Catalogue)