| Melee Weapons |
|---|
| Mork's Teeth:
These count as having an extra close combat weapon. The bearer may re-roll all failed rolls to hit in an assault. |
| Abilities |
|---|
| Ambush:
If the owning player chooses, Snikrot and his unit may be held in reserve. When Snikrot and his unit become available from Reserve, they may move on from any table edge. |
| Killa Reputation:
If Snikrot and his unit win a combat, the enemy suffers an additional -1 modifier to their Leadership |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Snikrot | 5 | 2 | 5 | 4 | 2 | 3 | 4 | 8 | 6+ |
| Wargear |
|---|
| Stikkbomb:
Stikkbombz count as frag grenades in all respects. |