Drop Pod

(Unit)
Type: unit
Category: Dedicated Transport
Categories: Dedicated Transport
LinkId: a3f8-0e7f-1735-b54e
Hidden: false
Costs: 35 Points

Constraints:

max: 1
Options (2)
Rules (1)
Open-topped
Open-topped vehicles follow the normal vehicle rules, with the additions and exceptions given below.


Whenever a damage roll is made against an opentopped vehicle, add +1 to the result.


Open-topped vehicles do not have specific fire points. Instead, all passengers in an open-topped vehicle may fire, measuring range and line of sight from the hull of the vehicle. Open-topped vehicles do not have specific access points. Models can embark or disembark within 2" of any point of the vehicle. The passengers of opentopped vehicles may assault, even if the vehicle has moved before their disembarkation. As it is much easier to bail out from an open topped transport, the Strength of hits inflicted on passengers by exploding open topped transports is one point lower than it would be in a normal transport (i.e. Strength 3).

Profiles:

Vehicle BSFSR
Drop Pod

4

12

12

12

Abilities
Drop Pod:

The Drop Pod has a transport capacity of 12 models. It can transport a single Dreadnought or Thunderfire Cannon.

Once the Drop Pod has landed, all passengers must immediately disembark, as normal. Once passengets have disembarked, no models can embark on the Drop Pod for the remainder of the game.

Drop Pod Assault:

Drop Pods always enter play using the Deep Strike rule. At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a 'Drop Pod Assault'. Units making a Drop Pod Assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled as normal. A unit that Deep Strikes via Drop Pod may not assault in the turn it arrives.

Inertial Guidance System:

Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe!) then reduce the scatter distance by the minimum required in order to avoid the obstacle.

Immobile:

A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilised damage result (which cannot be repaired)

Used By (22)