unit
Troops
Troops
cbbd-025d-8f4b-9fc1
false
| Walker Vehicle | WS | BS | STR | F | S | R | I | A |
|---|---|---|---|---|---|---|---|---|
| Death Company Dreadnought | 5 | 4 | 6 | 12 | 12 | 10 | 4 | 3(4) |
| Abilities |
|---|
| None can Stay My Wrath: A Death Company Dreadnought ignores 'Crew shaken' and 'Crew stunned' results. |
| Fleet: A unit with this rule may assault in the same turn in which it has run. |
| Furious Charge: In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances). |
| Rage: In the Movement phase, units subject to rage must always move as fast as possible towards the closest visible enemy. In the Shooting phase, they are free to decide whether to run, but if they do they must run towards the closest visible enemy. In the Assault phase they must always consolidate towards the closest visible enemy. Whilst falling back, embarked on a transport, or if no enemy is visible, they ignore this rule. |
| Wargear |
|---|
| Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them (it doesn’t matter how far it moved). Place some cotton wool or other suitable marker on or around the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers, but will count as obscured in the next enemy Shooting phase, receiving a 4+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if its crew are shaken or stunned. It is worth pointing out that some armies might use different versions of smoke launchers, which have slightly different rules. As normal, the rules in the Codex take precedence. |
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