| Vehicle | BS | F | S | R |
|---|---|---|---|---|
| Drop Pod | 4 | 12 | 12 | 12 |
| Abilities |
|---|
| Drop Pod:
The Drop Pod has a transport capacity of 12 models. It can transport a single Dreadnought or Thunderfire Cannon. Once the Drop Pod has landed, all passengers must immediately disembark, as normal. Once passengets have disembarked, no models can embark on the Drop Pod for the remainder of the game. |
| Drop Pod Assault:
Drop Pods always enter play using the Deep Strike rule. At the beginning of your first turn, you must choose half of your Drop Pods (rounding up) to make a 'Drop Pod Assault'. Units making a Drop Pod Assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled as normal. A unit that Deep Strikes via Drop Pod may not assault in the turn it arrives. |
| Inertial Guidance System:
Should a Drop Pod scatter on top of impassable terrain or another model (friend or foe!) then reduce the scatter distance by the minimum required in order to avoid the obstacle. |
| Immobile:
A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilised damage result (which cannot be repaired) |