Abilities |
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Skilled Outriders:
Each time an attack is made against this unit, subtract 1 from that attack's hit roll. |
Jackals:
This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back. |
Raiders:
Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack. |
Scout:
At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. |