Atalan Jackals

(Entry)
Type: unit
Categories: Biker, Faction: , Faction: Genestealer Cults, Faction: Tyranids, Core, Crossfire, Atalan, Jackals
EntryId: bdcf-8ef2-aa4a-b3db
Hidden: false
Costs: 3 PL
Options (8)
Rules (3)
Conceal
During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
Unquestioning Loyalty
Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.
Crossfire
Every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult, this unit can use this ability and the following rules apply.

Note that there are rules that enhance or otherwise interact with these Crossfire rules. No matter the source, you can only use such rules if every unit from your army has the GENESTEALER CULTS keyword (excluding UNALIGNED units and the percentage ratio of BROOD BROTHERS units specified on page 54), and every unit from your army that belongs to a cult belongs to the same cult.

Profiles:

Abilities
Jackals

This unit is eligible to shoot and decalre a charge in a turn in which it Fell Back.

Raiders

Each time a model in this unit makes a ranged attack that targets an enemy unit within 6" of it, the target is treated as being Exposed for that attack.

Scout

At the start of the first battle round, before the first turn begins, if this unit is not set up in ambush, it can make a Normal Move of up to 9" as if it were your Movement phase. This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.

Skilled Outriders

Each time an attack is made against this unit, subtract 1 from that attack's hit roll.

Modifiers:

increment PL 4
Used By (1)