Cult Chimera

(Unit)
Type: model
Category: Dedicated Transport
Categories: Dedicated Transport, Faction: Genestealer Cults, Faction: Tyranids, Transport, Vehicle, Faction: Brood Brothers
LinkId: 216b-c37e-e69a-e6fe
Hidden: true
Costs: 65 pts5 PL
Options (6)
Pintle Weapon:
Rules (1)
Conceal
During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.

Profiles:

Unit MWSBSSTWALdSave
Cult Chimera

*

6+

*

6

7

10

*

7

3+

Transport
Cult Chimera

Up to 12 BROOD BROTHERS INFANTRY models. Each Brood Brothers Weapons Team takes the space of two other models. Each ASTRA MILITARUM Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. If, during deployment, this unit is set up in ambush using the Cult Ambush ability, only units with the Cult Ambush ability can be inside when it is set up.

Stat Damage - M, BS & A Remaining WMovementBSAttacks
Cult Chimera (1)

6-10+

12"

4+

3

Cult Chimera (2)

3-5

8"

5+

D3

Cult Chimera (3)

1-2

4"

6+

1

Abilities
Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound.

Smoke Launchers

Once per game, instead of shooting its weapons in the Shooting phase, this model can use its smoke launchers. If it does so, subtract 1 from hit rolls for attacks made with ranged weapons that target it until your next Shooting phase.

Used By (1)