Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Cult Chimera | * | 6+ | * | 6 | 7 | 10 | * | 7 | 3+ |
Transport |
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Cult Chimera:
Up to 12 BROOD BROTHERS INFANTRY models. Each Brood Brothers Weapons Team takes the space of two other models. Each ASTRA MILITARUM Heavy Weapons Team takes the space of two other models and each OGRYN takes the space of three other models. If, during deployment, this unit is set up in ambush using the Cult Ambush ability, only units with the Cult Ambush ability can be inside when it is set up. |
Stat Damage - M, BS & A | Remaining W | Movement | BS | Attacks |
---|---|---|---|---|
Cult Chimera (1) | 6-10+ | 12" | 4+ | 3 |
Cult Chimera (3) | 1-2 | 4" | 6+ | 1 |
Cult Chimera (2) | 3-5 | 8" | 5+ | D3 |
Abilities |
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Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound. |
Smoke Launchers:
Once per game, instead of shooting its weapons in the Shooting phase, this model can use its smoke launchers. If it does so, subtract 1 from hit rolls for attacks made with ranged weapons that target it until your next Shooting phase. |