Sanctus

(Unit)
Type: model
Category: Elites
Categories: Character, Faction: , Faction: Genestealer Cults, Faction: Tyranids, Infantry, Sanctus, Elite Character, Elites
LinkId: 088f-054f-a888-6ac9
Hidden: false
Costs: 3 PL70 pts

Constraints:

max(force): 1
Options (5)
Rules (2)
Conceal
During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.
Unquestioning Loyalty
Each time a saving throw made for a <CULT> CHARACTER model from your army is failed, you can select one other friendly <CULT> or BROOD BROTHERS model with this ability within 3" of that CHARACTER model and take an Unquestioning Loyalty test. To do so, roll one D6, adding 1 to the result if that CHARACTER model is a PATRIARCH model: on a 4+, the test is passed and that CHARACTER model does not suffer damage. Instead, the friendly model you selected is destroyed and the attack sequence ends.

Profiles:

Abilities
Cloaked Assassin

Enemy models cannot target this model with ranged attacks unless they are within 12" of it. Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack.

Creeping Shadow

This model has a 5+ invulnerable save. Each time an attack is made against this model, subtract 1 from that attack's hit roll.

Sniper

If this model is equipped with a cult sniper rifle (or a weapon that replaces a cult sniper rifle), it gains the Crossfire ability and the CROSSFIRE keyword. Each time this model makes an attack with that weapon against a unit with a crossfire marker, the target is treated as being Exposed for that attack.

Soulsight

Each time the model makes an attack:
• That attack automatically hits the target.
• The target does not receive the benefits of cover against that attack.

Unit MWSBSSTWALdSave
Sanctus

6"

2+

2+

3

3

4

4

8

5+

Modifiers:

set max(force) -1
and
1+ Game Type in roster (recursive)
0 Matched in roster (recursive)
Used By (1)