Kustom Stompa

(Unit)
Type: model
Category: Lord of War
Categories: Faction: , Faction: Orks, Vehicle, Transport, Lord of War, Kustom Stompa, Titanic, Walkerz
EntryId: e75a-217f-2d54-09e1
Hidden: false
Costs: 40 PL675 pts
Options (11)
Rules (2)
Explodes (6"/3D6/D6)
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes and each unit within 3D6" suffers D6 mortal wounds.
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Transport
Kustom Stompa

This model has a transport capacity of 20 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

Unit MWSBSSTWALdSave
Kustom Stompa [1] (31-40+ wounds remaining)

10"

3+

5+

10

8

40

6

8

3+

Kustom Stompa [2] (21-30 wounds remaining)

9"

4+

5+

10

8

N/A

5

8

3+

Kustom Stompa [3] (11-20 wounds remaining)

8"

4+

5+

10

8

N/A

4

8

3+

Kustom Stompa [4] (1-10 wounds remaining)

6"

5+

5+

10

8

N/A

3

8

3+

Abilities
Big an' Stompy

This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there, and when it does so it can be moved within Engagement Range of such models, but cannot finish its move within Engagment Range of any of them.

Chop and Krush

If this model is equipped with any two melee weapons, add 1 to its Attacks characteristic.

Rigger Crew

At the end of your Movement phase, this model's grot riggers can attempt to repair it. If they do so, roll one D6; on a 2+, this model regains D3 lost wounds. This model can only be repaired once per turn.

Waaagh! Effigy (Aura)

While a friendly ORKS unit is within 6" of this model, each time a Morale test is taken for that unit, you can re-roll the result.

Modifiers:

remove category Transport
Used By (1)
Orks(Catalogue)