Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Meka-Dread [1] (9+ wounds remaining) | 8" | 3+ | 4+ | 7 | 7 | 16 | 4 | 9 | 3+ |
Meka-Dread [2] (5-8 wounds remaining) | 6" | 4+ | 4+ | 7 | 7 | N/A | 3 | 9 | 3+ |
Meka-Dread [3] (1-4 wounds remaining) | 4" | 5+ | 4+ | 7 | 7 | N/A | 2 | 9 | 3+ |
Abilities |
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Fixin' Jobs:
At the end of your Movement phase, this model can repair one friendly |
Rippa Klaws:
If the bearer is equipped with 2 dread rippa klaws, each time it fights, it can make 1 additional attack with 1 dread rippa klaw. |
Ramshackle:
Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1) |
Explodes (6+/6"/D3):
When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds. |