Meka-Dread

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Orks, Heavy Support, Meka-Dread, Vehicle, Walkerz
EntryId: 1254-ab58-4b43-66ab
Hidden: false
Costs: 9 PL165 pts
Options (2)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Unit MWSBSSTWALdSave
Meka-Dread [1] (9+ wounds remaining)

8"

3+

4+

7

7

16

4

9

3+

Meka-Dread [2] (5-8 wounds remaining)

6"

4+

4+

7

7

N/A

3

9

3+

Meka-Dread [3] (1-4 wounds remaining)

4"

5+

4+

7

7

N/A

2

9

3+

Abilities
Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

Fixin' Jobs

At the end of your Movement phase, this model can repair one friendly VEHICLE model within 1" (it cannot repair itself). If it does, that model regains up to D3 lost wounds. A model can only be repaired once each turn.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Rippa Klaws

If the bearer is equipped with 2 dread rippa klaws, each time it fights, it can make 1 additional attack with 1 dread rippa klaw.

Modifiers:

set hidden true
1+ Boarding Patrol in roster (recursive)
Used By (1)
Orks(Catalogue)