Kill Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: , Faction: Orks, Transport, Vehicle, Kill Tank, Lord of War, Titanic
LinkId: d271-f79b-df7e-3e45
Hidden: false
Costs: 15 PL275 pts
Options (4)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Transport
Kill Tank

This model has a transport capacity of 12 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models.

Unit MWSBSSTWALdSave
Kill Tank [1] (13-24+ wounds remaining)

12"

4+

5+

8

8

24

8

8

3+

Kill Tank [2] (7-12 wounds remaining)

9"

4+

5+

7

8

N/A

6

8

3+

Kill Tank [3] (1-6 wounds remaining)

6"

4+

5+

6

8

N/A

4

8

3+

Abilities
Explodes (6+/6"/D6)

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.

Kill Tank Grot Riggers

At the end of each of your movement phases, this model regains up to D3 lost wounds. This model can only be repaired once per turn.

Ram

Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that units suffers D3 mortal wounds.

Modifiers:

set hidden true
Used By (1)
Orks(Catalogue)