| Transport | 
|---|
| Kill Tank:
               This model has a transport capacity of 12 FLASH GITZ or   | 
| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Kill Tank [1] (13-24+ wounds remaining) | 12"  | 4+  | 5+  | 8  | 8  | 24  | 8  | 8  | 3+  | 
| Kill Tank [3] (1-6 wounds remaining) | 6"  | 4+  | 5+  | 6  | 8  | N/A  | 4  | 8  | 3+  | 
| Kill Tank [2] (7-12 wounds remaining) | 9"  | 4+  | 5+  | 7  | 8  | N/A  | 6  | 8  | 3+  | 
| Abilities | 
|---|
| Kill Tank Grot Riggers:
               At the end of each of your movement phases, this model regains up to D3 lost wounds. This model can only be repaired once per turn.  | 
| Ram:
               Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that units suffers D3 mortal wounds.  | 
| Explodes (6+/6"/D6):
               When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.  |