Kill Tank

(Unit)
Type: model
Category: Lord of War
Categories: Faction: , Faction: Orks, Transport, Vehicle, Kill Tank, Lord of War, Titanic
EntryId: 5521-9ab8-c925-50c2
Hidden: false
Costs: 15 PL275 pts
Options (4)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Transport
Kill Tank:

This model has a transport capacity of 12 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models.

Unit MWSBSSTWALdSave
Kill Tank [1] (13-24+ wounds remaining)

12"

4+

5+

8

8

24

8

8

3+

Kill Tank [3] (1-6 wounds remaining)

6"

4+

5+

6

8

N/A

4

8

3+

Kill Tank [2] (7-12 wounds remaining)

9"

4+

5+

7

8

N/A

6

8

3+

Abilities
Kill Tank Grot Riggers:

At the end of each of your movement phases, this model regains up to D3 lost wounds. This model can only be repaired once per turn.

Ram:

Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that units suffers D3 mortal wounds.

Explodes (6+/6"/D6):

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds.

Used By (1)
Orks(Catalogue)