Transport |
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Kill Tank:
This model has a transport capacity of 12 FLASH GITZ or |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
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Kill Tank [1] (13-24+ wounds remaining) | 12" | 4+ | 5+ | 8 | 8 | 24 | 8 | 8 | 3+ |
Kill Tank [3] (1-6 wounds remaining) | 6" | 4+ | 5+ | 6 | 8 | N/A | 4 | 8 | 3+ |
Kill Tank [2] (7-12 wounds remaining) | 9" | 4+ | 5+ | 7 | 8 | N/A | 6 | 8 | 3+ |
Abilities |
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Kill Tank Grot Riggers:
At the end of each of your movement phases, this model regains up to D3 lost wounds. This model can only be repaired once per turn. |
Ram:
Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that units suffers D3 mortal wounds. |
Explodes (6+/6"/D6):
When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D6 moral wounds. |