Big Trakk

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Orks, Transport, Vehicle, Heavy Support
EntryId: 9576-6195-fe16-dab7
Hidden: false
Costs: 6 PL85 pts
Options (3)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Unit MWSBSSTWALdSave
Big Trakk [1] (7-12+ wounds remaining)

14"

5+

5+

6

6

12

4

6

4+

Big Trakk [2] (4-6 wounds remaining)

10"

5+

5+

5

6

N/A

2

6

4+

Big Trakk [3] (1-3 wounds remaining)

7"

5+

5+

4

6

N/A

1

6

4+

Transport
Big Trakk

This model has a transport capacity of 12 FLASH GITZ or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2 models.

Abilities
Explodes (6+/6"/D3 Transport)

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

Open-Topped

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Spiked Ram

Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 4+, that unit suffers D3 mortal wounds.

Modifiers:

remove category Transport
set hidden true
1+ Boarding Patrol in roster (recursive)
Used By (1)
Orks(Catalogue)