Kill Rig

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Orks, Transport, Vehicle, Heavy Support, Beast Snagga, Kill Rig, Character, Psyker, Weirdboy
LinkId: 2264-8850-c33d-a30e
Hidden: false
Costs: 190 pts11 PL
Options (13)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Unit MWSBSSTWALdSave
Kill Rig [1] (9+ Wounds)

12"

3+

5+

6

8

16

6

7

3+

Kill Rig [2] (5-8 Wounds)

9"

3+

5+

5

8

N/A

D6

7

3+

Kill Rig [3] (1-4 Wounds)

6"

3+

5+

4

8

N/A

D3

7

3+

Transport
Kill Rig

This model has a transport capacity of 10 BEAST SNAGGA INFANTRY models.

Abilities
Beast Snagga
  • Each time a model with this ability makes an attack that targets a VEHICLE or MONSTER, add 1 to that attack's hit roll.
  • Every model in this unit has a 6+ invulnerable save.
Explodes (6+/3"/D3)

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 3" suffers D3 mortal wound.

Open-Topped

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Snagged

Each time this model makes an attack with its stikka kannon, if an enemy VEHICLE or MONSTER model (excluding TITANIC or AIRCRAFT models) loses any wounds as a result of that attack, roll one D6: on a 4+, that enemy model cannot finish any type of move more than 12" from this model until the start of your next turn. If this model moves for any reason, or is destroyed, this effect ends.

Psyker CastDenyOther
Psyker

2

1

Smite + 2 Powers from Beasthead discipline

Modifiers:

set hidden true
1+ Boarding Patrol in roster (recursive)
set hidden true
Used By (1)
Orks(Catalogue)