Madboyz:
BIKER, CAVALRY, CHARACTER or MOB units only. The selected unit gains the MADBOYZ keyword and the following ability:
At the start of each battle round, roll one D3 and consult the table below to determine what ability the MADBOYZ unit has until the end of the round:
- Rash: Each time a MADBOYZ unit makes a pile-in move, it can move up to 6" instead of 3".
- Inspired: Each time a MADBOYZ unit is selected to shoot or fight, you can re-roll one hit roll and one wound roll when resolving that unit's attacks.
- Frenzied: Each time a MADBOYZ model makes a melee attack, add 1 to the Strength characteristic of that attack.
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