Illuminor Szeras

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: Necrons, Illuminor Szeras, Infantry, Technomancer, Dynastic Agent, Cryptek, HQ
LinkId: 65c1-07e4-fc5f-3716
Hidden: false
Costs: 8 PL145 pts

Constraints:

max(roster): 1
max(force): 1
Options (7)
Rules (2)
Living Metal
At the start of your Command phase, each model in this unit regains 1 lost wound.
Command Protocols
If every unit from your army (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply.  

After both sides have deployed, but before you have determined who will have the first turn, you must assign a different one of the command protocols to each of the first five battle rounds, and note this down secretly on your army roster.

At the start of each battle round, if any NECRONS CHARACTER units from your army are on the battlefield, the command protocol that you assigned to that battle round becomes active for your army until the end of that battle round. Each command protocol is made up of two directives. When a command protocol becomes active for your army, reveal it to your opponent and select one of its directives.  Until the assigned command protocol stops being active, while a unit that is eligible to benefit from this ability is on the battlefield, that unit benefits from the selected directive.

In addition, if all units from your army are from the same dynasty (excluding DYNASTIC AGENT, C'TAN SHARD and UNALIGNED units), select one command protocol that has not been assigned to a battle round (there will typically only be one). That command protocol is active in every battle round in addition to the one assigned to that battle round – select which directive your units will benefit from at the start of each battle round. Note that if this additional command protocol is the one described in your dynasty’s code, this means both of its directives apply to all units with this ability in your army in every battle round, in addition to the protocol assigned to that battle round.

Profiles:

Unit MWSBSSTWALdSave
Illuminor Szeras

8"

3+

3+

6

6

7

4

10

3+

Abilities
Atomic Energy Manipulator

In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its Mechanical Augmentation ability as if it were the end of your Movement phase.

Empyric Overcharger (Aura)

While an enemy PSYKER unit is within 12" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6.

Illuminor

This model can use its Rites of Reanimation ability one additional time per turn.

Mechanical Augmentation

At the end of your Movement phase, you can select one friendly NECRONS CORE unit within 6" of this model. If you do, roll one D3 and consult the table below. Each unit can only be selected for this ability once per battle.

Rites of Reanimation (Necrons)

In your Command phase, you can select one friendly NECRONS CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase.

Mechanical Augmentation
Augmentation 1

Until the end of the battle, add 1 to the Strength characteristic of models in that unit.

Augmentation 2

Until the end of the battle, add 1 to the Toughness characteristic of models in that unit.

Augmentation 3

Until the end of the battle, improve the Ballistic Skill characteristic of models in that unit by 1.

Modifiers:

decrement max(force) 1
and
0 Cryptek in force
2+ HQ in force
set hidden true
1+ Cult of the Cryptek in roster (recursive)
set hidden true
1+ Annihilation Legion in force (recursive)
Used By (1)
Necrons(Catalogue)