Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Illuminor Szeras | 8" | 3+ | 3+ | 6 | 6 | 7 | 4 | 10 | 3+ |
Abilities |
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Mechanical Augmentation:
At the end of your Movement phase, you can select one friendly NECRONS CORE unit within 6" of this model. If you do, roll one D3 and consult the table below. Each unit can only be selected for this ability once per battle. |
Empyric Overcharger (Aura):
While an enemy PSYKER unit is within 12" of this model, each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6. |
Atomic Energy Manipulator:
In the Fight phase, if this model destroys one or more enemy models, then at the end of that phase it can use its Mechanical Augmentation ability as if it were the end of your Movement phase. |
Illuminor:
This model can use its Rites of Reanimation ability one additional time per turn. |
Rites of Reanimation (Necrons):
In your Command phase, you can select one friendly NECRONS CORE unit within 6" of this model. One destroyed model from that unit is Reanimated. If the selected unit is a NECRON WARRIORS unit, D3 destroyed models from that unit are Reanimated instead. Each unit can only be selected for this ability once per phase. |
Mechanical Augmentation |
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Augmentation 1:
Until the end of the battle, add 1 to the Strength characteristic of models in that unit. |
Augmentation 2:
Until the end of the battle, add 1 to the Toughness characteristic of models in that unit. |
Augmentation 3:
Until the end of the battle, improve the Ballistic Skill characteristic of models in that unit by 1. |