Brotherhood Techmarine

(Unit)
Type: unit
Category: HQ
Categories: Faction: Grey Knights, HQ, Psyker, Character, Infantry, Faction: Imperium, Psyk-out Grenades, , Faction: Sanctic Astartes, Brotherhood Techmarine
EntryId: e15c-3096-8468-aa26
Hidden: false
Costs: 70 pts4 PL
Options (11)
Rules (3)
Awaken the Machine Spirits
In your Command phase, this model can awaken one friendly Grey Knights Vehicle model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn
Blessings of the Omnissiah
At the end of your Movement phase this model can repair one friendly Grey Knights Vehicle within 3" of it. That Vehicle regains up to D3 lost wounds. Each model can only be repaired once per turn. 
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp

Profiles:

Unit MWSBSSTWALdSave
Techmarine

6"

3+

2+

4

4

4

4

8

2+

Psychic Power Warp ChargeRange
Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Psyker CastDenyPowers KnownOther
Psyker

1

1

1

Smite

Used By (1)