Nemesis Dreadknight

(Unit)
Type: model
Category: Heavy Support
Categories: Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, , Faction: Sanctic Astartes
LinkId: 79fb-ade6-e3c1-eebb
Hidden: false
Costs: 8 PL130 pts
Options (6)
Main Hand:
Rules (3)
Force Shielding
This model has a 4+ invulnerable save.
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp
Teleport Strike
During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Unit MWSBSSTWALdSave
Nemesis Dreadknight 1 (7+ Wounds Remaining)

9"

3+

3+

6

6

13

5

8

2+

Nemesis Dreadknight 2 (4-6 Wounds Remaining)

7"

3+

4+

6

6

N/A

4

8

2+

Nemesis Dreadknight 3 (1-3 Wounds Remaining)

5"

3+

5+

6

6

N/A

3

8

2+

Psyker CastDenyPowers KnownOther
Psyker

1

1

Hammerhand

Smite

Psychic Power Warp ChargeRange
Hammerhand

5

Self

Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.

Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Used By (1)