Nemesis Dreadknight

(Unit)
Type:

model

Category:

Heavy Support

Categories:

Vehicle, Heavy Support, Faction: Grey Knights, Nemesis Dreadknight, Psyker, Faction: Imperium, Core, , Faction: Sanctic Astartes

EntryId:

7c6d-f81e-621d-f141

Hidden:

false

Costs: 8 PL130 pts
Options (7)
Main Hand:
Rules (2)
Knights of Titan
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Master of the Warp
Teleport Strike
During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Unit MWSBSSTWALdSave
Nemesis Dreadknight 1 (7+ Wounds Remaining)

9"

3+

3+

6

6

13

5

8

2+

Nemesis Dreadknight 2 (4-6 Wounds Remaining)

7"

3+

4+

6

6

N/A

4

8

2+

Nemesis Dreadknight 3 (1-3 Wounds Remaining)

5"

3+

5+

6

6

N/A

3

8

2+

Psyker CastDenyPowers KnownOther
Psyker

1

1

Hammerhand

Smite

Psychic Power Warp ChargeRange
Smite

5

18"

If manifested, the closest visible enemy unit within 18" suffers D3 mortal wounds. If the result of the Psychic test was more than 10, the target suffers D6 mortal wounds instead.

Hammerhand

5

Self

Blessing: If manifested, until the start of your next Psychic phase, each time a model in this Psyker's unit makes a melee attack, you can re-roll the wound roll.

Used By (1)

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