Chimera

(Entry)
Type: model
Categories: Chimera, Transport, Vehicle, Faction: Astra Militarum, Faction: Imperium, Smoke, Regimental, Squadron
EntryId: 8b0c-1be4-4ae4-23a3
Hidden: false
Costs: 85 pts5 PL
Options (8)
Battle Honours:
Heavy Bolter or Heavy Flamer:
Rules (1)
Turret Weapon
If this model is within Engagement Range of any enemy units, it can still target and resolve attacks against enemy units that are not within Engagement Range of it with weapons with this ability. Note that when making such attacks, you must still subtract 1 from hit rolls due to enemy models being within Engagement Range

Each time this model makes an attack with this weapon, add 1 to that attack's hit roll

Profiles:

Transport
Transport: Chimera

This model can transport 12 ASTRA MILITARUM INFANTRY models. Each Heavy Weapons Team and Veteran Heavy Weapons Team takes up the space of 2 models. Each OGRYN and BULLGRYN takes up the space of 3 models.

Unit MWSBSSTWALdSave
Chimera

*

6+

*

6

7

11

*

7

3+

Abilities
Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Mobile Command Vehicle

In your Command phase, if one or more OFFICER models are embarked within this TRANSPORT model, one of those OFFICER models can issue one Order it knows. When doing so, measure distances to and from this TRANSPORT model.

Regimental Tactics

If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ASTRA MILITARUM keyword:

  • Each time an OFFICER from your army issues a Regimental or Prefectus Order to a unit with this ability, you can select one or more friendly PLATOON units within 6" of that unit; those PLATOON units are also affected by that Order.
  • Each time an OFFICER from your army issues a Mechanised Order (see right) to a unit with this ability, you can select one or more other friendly SQUADRON units within 6 of that unit; those SQUADRON units are also affected by that Order

Modifiers:

add category Armoured Superiority
and
1+ Armoured Superiority in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Armoured
1 Armoured Tracks in parent (recursive)
add category Born Soldiers
and
1+ Born Soldiers in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Brood Brothers
1+ Brood Brothers in force (recursive)
add category Cult of Sacrifice
and
1+ Cult of Sacrifice in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Dozer Blade
1 Dozer Blade in parent (recursive)
add category Elite Sharpshooters
and
1+ Elite Sharpshooters in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Expert Bombardiers
and
1+ Expert Bombardiers in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Grim Demeanour
and
1+ Grim Demeanour in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Mechanised
and
1+ Mechanised Infantry in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
add category Veteran Guerrillas
and
1+ Veteran Guerrillas in roster (recursive)
ancestor is Regimental
0 Brood Brothers in force (recursive)
append name [Legends]
or
remove category Faction: Astra Militarum
1+ Brood Brothers in force (recursive)
remove category Regimental
1+ Brood Brothers in force (recursive)
Used By (2)