Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Minotaur [1] (12-22+ wounds remaining) | 10" | 6+ | 4+ | 7 | 8 | 22 | 6 | 8 | 2+ |
Minotaur [2] (6-11 wounds remaining) | 7" | 6+ | 5+ | 7 | 8 | N/A | D6 | 8 | 2+ |
Minotaur [3] (1-5 wounds remaining) | 4" | 6+ | 6+ | 7 | 8 | N/A | D3 | 8 | 2+ |
Abilities |
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Armoured Frontis: Each time an attack with an Armour Penetration characteristic of -1 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead. |
Explodes (6+/2D6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal Wounds. |