Tech-Priest Manipulus

(Unit)
Type: model
Category: HQ
Categories: Character, Faction: , Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Tech-Priest Manipulus, Faction: Imperium, Doctrina Assembler
EntryId: 708d-afbe-922d-8dde
Hidden: false
Costs: 4 PL70 pts
Options (8)
Holy Orders:
Rules (1)
Canticles of the Omnissiah
1. Shroudpsalm:
While this canticle is active, this unit counts as receiving the benefits of Light Cover.

2. Chant of the Remorseless Fist:
While this canticle is active, each time a model in this unit makes a melee attack, add 1 to the Strength characteristic of this attack.

3. Incantation of the Iron Soul:
While this canticle is active:
⁃ Each time a Combat Attrition test is made for this unit, ignore any or all modifiers.
⁃ Each time a model in this unit would lose a wound as a result of a Mortal Wound, roll one D6; on a 5+ that wound is not lost. If this unit has the Refusal to Yield Dogma, that wound is not lost on a 4+ instead.

4. Benediction of the Omnissiah
While this canticle is active, each time a unit is selected to shoot, when resolving its attacks you can
⁃ Re-roll one hit roll
⁃ Re-roll one wound roll
⁃ Re-roll one damage roll

5. Invocation of Machine Vengeance
While this canticle is active, each time an Advance roll or Charge roll is made for this unit, roll an additional D6 and discard the lowest result.

6. Litany of the Electromancer
While this canticle is active, each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.

Profiles:

Unit MWSBSSTWALdSave
Tech-Priest Manipulus

6"

3+

2+

4

4

5

3

8

2+

Abilities
Galvanic Field

In your Command phase, select one friendly CORE unit within 9" of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, add 6" to the range of Galvanic, Arc and Radium weapons Models in that unit are equipped with (excluding grenade weapons) and each time an attack is made with one of those weapons, the Armour Penetration characteristic of that attack is improved by 1.

Master of Machines

At the end of your Movement phase this model can repair one friendly model within 3". That model regains up to D3 lost wounds. Each model can only be repaired once per turn.

Refractor Field

This model has a 5+ invulnerable save.

Modifiers:

set max(roster) 1
Used By (1)