Baal Predator

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Blood Angels, Faction: Imperium, Heavy Support, Predator, Vehicle, Baal Predator, Faction: Adeptus Astartes, Heavy Support
LinkId: cf3d-77a7-a10c-6e30
Hidden: false
Costs: 8 PL110 pts
Options (5)
Rules (3)
Angels of Death
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.
Savage Echoes
If every unit from your army (excluding UNALIGNED untis) has the BLOOD ANGELS keyword, then every unit that has the Combat Doctrines ability and is in a BLOOD ANGELS Detachment gains the Savage Echoes ability, below.

Whilst the Assault Doctrine is active, if a unit with this ability makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in that unit until the end of the turn (note that this is cumulative with the bonus these models receive from the Shock Assault ability).
The Red Thirst
When resolving an attack made with a melee weapon by a model with this ability in a turn in which that model’s unit made a charge move, was charged or performed a Heroic Intervention, add 1 to the wound roll. When a unit with this ability Advances or makes a charge move, add 1 to the Advance roll or charge roll.

Profiles:

Explosion Dice rollDistanceMortal wounds
Explodes

6

6"

D3

Wound Track Remaining WCharacteristic 1Characteristic 2Characteristic 3
Baal Predator

M

BS

A

Baal Predator 1

6-11+

12"

3+

3

Baal Predator 2

3-5

6"

4+

D3

Baal Predator 3

1-2

3"

5+

1

Abilities
Overcharged Engines

Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model.

Shock Assault

If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Smoke Launchers

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Unit MWSBSSTWALdSave
Baal Predator

*

6+

*

6

7

11

*

8

3+

Modifiers:

set hidden true
1+ Army of Renown - Vanguard Spearhead in force (recursive)
set hidden true
1+ Hide Firstborn Units in force (recursive)
Used By (1)