Explosion | Dice roll | Distance | Mortal wounds |
---|---|---|---|
Explodes | 6 | 6" | D3 |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 |
---|---|---|---|---|
Baal Predator | M | BS | A | |
Baal Predator 1 | 6-11+ | 12" | 3+ | 3 |
Baal Predator 2 | 3-5 | 6" | 4+ | D3 |
Baal Predator 3 | 1-2 | 3" | 5+ | 1 |
Abilities |
---|
Overcharged Engines:
Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
Shock Assault:
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn. |
Smoke Launchers:
Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Baal Predator | * | 6+ | * | 6 | 7 | 11 | * | 8 | 3+ |