Ahriman

(Unit)
Type: model
Category: HQ
Categories: Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Character, HQ, Psyker, Ahriman, Faction: Chaos, Infantry, Faction: Arcana Astartes, Exalted Sorcerer
EntryId: ea3f-d47c-01f9-f553
Hidden: false
Costs: 160 pts8 PL3 Cabal Points

Constraints:

max(roster): 1
Options (9)
Rules (1)
Cabbalistic Rituals
If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each mode with this ability that is on the battlefield.

In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.

In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.

Profiles:

Unit MWSBSSTWALdSave
Ahriman

6"

2+

2+

4

4

6

5

9

3+

Abilities
Arch-Sorcerer of Tzeentch:

Each time a Psychic test is taken for this model, you can re-roll that test.

Lord of the Thousand Sons (Aura) - Ahriman:

While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

Sigil of Corruption:

This model has a 4+ invulnerable save.

Psyker CastDenyOther
Ahriman

3

3

-

Smite and three powers from the Discipline of Change and/or Discipline of Vengeance.

Modifiers:

add category Cavalry
1 Disc of Tzeentch in Ahriman (recursive)
add category Fly
1 Disc of Tzeentch in Ahriman (recursive)
remove category Infantry
1 Disc of Tzeentch in Ahriman (recursive)
Used By (1)