Unit | M | WS | BS | S | T | W | A | Ld | Save | Vortex Powers |
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Mutalith Vortex Beast 1 (8+ wounds remaining) | 10" | 3+ | 4+ | 7 | 7 | 14 | 5 | 7 | 4+ | 2 |
Mutalith Vortex Beast 2 (4-7 wounds remaining) | 8" | 4+ | 4+ | 7 | 7 | N/A | 5 | 7 | 4+ | 1 |
Mutalith Vortex Beast 3 (1-3 wounds remaining) | 6" | 5+ | 4+ | 7 | 7 | N/A | 5 | 7 | 4+ | 0 |
Abilities |
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Mutant Regeneration: In your Command phase, this model regains up to D3 lost wounds. |
Warp Explosion: When this model is destroyed, roll one D6 before removing it from play. On a 4+ it explodes, and each unit within 6" suffers D3 mortal wounds. |
Aura of Dark Glory: All models in this unit have a 5+ invulnerable save. |
Warp Vortex |
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-: In your shooting phase, this model can use a number of Vortex Powers as specified in its characteristics table. Each time this model does so, select one of the powers below that has not been used by a friendly model during this turn and resolve its effects. |
Immaterial Flare: Select one enemy unit within 18" of and visible to this model, then roll one D6 for each model in that unit: for each roll of 6, that unit suffers 1 mortal wound. |
Turbulent Discharge: Determine the closest enemy unit within 18" of and visible to this model, then roll one D6: on a 2-4 that unit suffers D3 mortal wounds; on a 5+, that unit suffers 3 mortal wounds. |
Maelstrom of Madness: Roll one D6 for each enemy unit within 9" of this model: on a 2+, that unit suffers 1 mortal wound. |
Beam of Unreality: Select one enemy unit with a Wounds characteristic of 10 or more within 24" of and visible to this model, then roll one D6, subtracting 1 from the result if that enemy unit has the AIRCRAFT keyword and adding 1 to the result if that enemy unit has the TITANIC keyword. On a 3-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers D6 mortal wounds. |