Chaos Thunderhawk Gunship

(Unit)
Type: model
Category: Lord of War
Categories: Faction: Chaos, Fly, Vehicle, Titanic, Transport, Aircraft, Lord of War, Faction: Heretic Astartes, Machine Spirit, Faction: Tzeentch, Faction: Thousand Sons, Faction: Arcana Astartes
LinkId: 6fe5-e8d6-7a16-edc7
Hidden: false
Costs: 40 PL800 pts
Options (7)
Battle Honours:

Profiles:

Unit MWSBSSTWALdSave
Chaos Thunderhawk 1 (16+ wounds remaining)

20-50"

6+

3+

10

8

30

6

9

2+

Chaos Thunderhawk 2 (8-15 wounds remaining)

20-40"

6+

4+

10

8

N/A

D6

9

2+

Chaos Thunderhawk 3 (1-7 wounds remaining)

20-30"

6+

5+

10

8

N/A

D3

9

2+

Transport
Chaos Thunderhawk Gunship:

The Chaos Thunderhawk Gunship haas a transport capacity of 30 INFANTRY or BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models, and each BIKER or CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Abilities
Airborne:

You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY.

Supersonic:

Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot.

Hover Jet:

In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities.

Explodes (6"/2D6):

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 2D6 mortal wounds.

Colossal Flyer:

Distances are always measured to and from this model's hull.

Hard to Hit:

Each time a ranged attack is made against this model, subtract 1 from that attack's hit roll.

Modifiers:

add category Cult of Change
1 Cult of Change in force (recursive)
add category Cult of Duplicity
1 Cult of Duplicity in force (recursive)
add category Cult of Knowledge
1 Cult of Knowledge in force (recursive)
add category Cult of Magic
1 Cult of Magic in force (recursive)
add category Cult of Manipulation
1 Cult of Manipulation in force (recursive)
add category Cult of Mutation
1 Cult of Mutation in force (recursive)
add category Cult of Prophecy
1 Cult of Prophecy in force (recursive)
add category Cult of Scheming
1 Cult of Scheming in force (recursive)
add category Cult of Time
1 Cult of Time in force (recursive)
set hidden true
1+ Army of Renown - Warpmeld Pact in roster (recursive)
Used By (4)