Chaos Spawn

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn
LinkId: 0fc2-5b7d-f9dd-1f82
Hidden: false
Options (4)
Battle Honours:
Rules (1)
Touched by Tzeentch
- Models in this unit have a 5+ invulnerable save.
 - Each time a model in this unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+ that wound is not lost.
- At the start of the first battle round, before the first turn begins, models in this unit can make a Normal Move of up to 6". They cannot end this move within 9" of any enemy models. If both players have units that can do this, the player who is taking the first turn moves their models first.

Profiles:

Abilities
Fated Mutation

Each time this unit is selected to fight, you do not need to roll to determine which Mutated Beyond Reason ability applies. Simply pick the result you wish to apply for the duration of that fight.

Fearsome (Aura)

While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.

Mutated Beyond Reason

The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below.

Mutated Beyond Reason
1 - Razor Claws

Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this unit are equipped with is changed to -4.

2 - Grasping Pseudopods

Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.

3 - Toxic Haemorrhage

Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll.

Modifiers:

add category Warpmeld Pact
1 Army of Renown - Warpmeld Pact in force (recursive)
set max(force) 1
Used By (1)