Chaos Spawn

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Beast, Faction: Heretic Astartes, Faction: Thousand Sons, Faction: Tzeentch, Faction: Chaos, Chaos Spawn
EntryId: 0397-abbc-52c1-556c
Hidden: false
Options (4)
Battle Honours:

Profiles:

Abilities
Fated Mutation

Each time this unit is selected to fight, you do not need to roll to determine which Mutated Beyond Reason ability applies. Simply pick the result you wish to apply for the duration of that fight.

Fearsome (Aura)

While an enemy unit is within 6" of this unit, subtract 1 from the Leadership characteristic of models in that unit.

Mutated Beyond Reason

The first time this unit is selected to fight in each Fight phase, roll one D3 and consult the table below.

Mutated Beyond Reason
1 - Razor Claws

Until the end of the phase, the Armour Penetration characteristic of hideous mutations models in this unit are equipped with is changed to -4.

2 - Grasping Pseudopods

Until the end of the phase, models in this unit have an Attacks characteristic of 3D3.

3 - Toxic Haemorrhage

Until the end of the phase, each time a model in this unit makes an attack, you can re-roll the wound roll.

Modifiers:

set max(force) 1
Used By (1)