| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Marauder | 6" | 3+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 
| Abilities | 
|---|
| Murder Cultists: Each time a model in this unit makes a melee attack, re-roll a hit roll of 1. | 
| Stalkers: Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | 
| Covenant of Chaos: Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Strength characteristic of models in this unit. |