| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Malcador [1] (10+ wounds remaining) | 10"  | 6+  | 4+  | 7  | 8  | 18  | 3  | 7  | 3+  | 
| Malcador [2] (5-9 wounds remaining) | 7"  | 6+  | 5+  | 7  | 8  | N/A  | D3  | 7  | 3+  | 
| Malcador [3] (1-4 wounds remaining) | 4"  | 6+  | 6+  | 7  | 8  | N/A  | 1  | 7  | 3+  | 
| Abilities | 
|---|
| Explodes (6+/6"/D6):
               When this model is destroyed, roll one D6 before removing it from play. On a 6+ it explodes, and each unit within 6" suffers D6 mortal wounds.  | 
| Regimental Tactics:
               If every model from your army (excluding AGENT OF THE IMPERIUM and UNALIGNED models) has the ASTRA MILITARUM keyword: 
  |