Chaos Land Raider Proteus

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Chaos, Vehicle, Heavy Support, Land Raider, Transport, Relic, Smokescreen, Faction: Heretic Astartes, Machine Spirit, Bubonic Astartes, Faction: Nurgle, Faction: Death Guard
LinkId: 4d46-12cd-c11a-afac
Hidden: false
Costs: 14 PL220 pts
Options (4)
Rules (3)
Martial Legacy
if your army is Battle-forged, then when this unit is included in a Detachment, increase that Detachment's Command Cost by 1CP.
Inexorable Advance
- This unit counts as having Remained Stationary if it did not Fall Back or Advance in your previous Movement phase.
- If this unit has the VEHICLE keyword, it does not suffer the penalty incurred to its hit rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
- If this unit has the INFANTRY keyword, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.
Contagions of Nurgle
If every unit from your army has the DEATH GUARD keyword (excluding UNALIGNED units), this unit gains the following ability:

Nurgle's Gift (Contagion): While an enemy unit is within Contagion Range of this unit (see below), subtract 1 from the Toughness characteristic of models in that unit.

Profiles:

Unit MWSBSSTWALdSave
Chaos Land Raider Proteus 1 (9+ wounds remaining)

10"

6+

3+

8

8

16

6

9

2+

Hellforged Land Raider Proteus 2 (5-8 wounds remaining)

5"

6+

4+

8

8

N/A

D6

9

2+

Hellforged Land Raider Proteus 3 (1-4 wounds remaining)

3"

6+

5+

8

8

N/A

D3

9

2+

Transport
Chaos Land Raider Proteus[1]

This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK or TERMINATOR takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Chaos Land Raider Proteus[2]

This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK or TERMINATOR takes up the space of 2 models and each CULT OF DESTRUCTION model takes up the space of 3 models. Each POSSESSED models takes up the space of 2 models.

Abilities
Explodes (6"/D6/Transport)

When this model is destroyed, roll one D6 before removing it from play and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Modifiers:

add category Faction: Ferrymen
1 The Ferrymen in force (recursive)
add category Faction: Harbingers
1 The Harbingers in force (recursive)
add category Faction: Inexorable
1 The Inexorable in force (recursive)
add category Faction: Mortarion's Anvil
1 Mortarion's Anvil in force (recursive)
add category Faction: Mortarion's Chosen Sons
1 Mortarion's Chosen Sons in force (recursive)
add category Faction: Poxmongers
1 The Poxmongers in force (recursive)
add category Faction: Wretched
1 The Wretched in force (recursive)
set CP -1
0 Narrative in force (recursive)
set hidden true
Used By (4)