Abilities |
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Explodes (Vyper): Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers one mortal wound. |
Ride the Wind: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. |
Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Vyper | 16" | 6+ | 3+ | 4 | 5 | 6 | 1 | 8 | 3+ |