| Operative | APL | Move | Save | Wounds |
|---|---|---|---|---|
| Breaka Boy Krusha | 2 | 6" | 4+ | 12 |
| Abilities |
|---|
| Armoured Up:
Whenever an enemy operative is shooting this operative, or this operative is fighting or retaliating, you opponent cannot retain attack dice results of less than 6 as critical successes (e.g. as a result of the Lethal, Rending or Severe weapon rules). |