Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Breaka Boy Krusha | 2 | 6" | 4+ | 12 |
Abilities |
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Armoured Up:
Whenever an enemy operative is shooting this operative, or this operative is fighting or retaliating, you opponent cannot retain attack dice results of less than 6 as critical successes (e.g. as a result of the Lethal, Rending or Severe weapon rules). |