Wrecka Krew Kill Team

(Force)
Categories: Leader, Operative, Configuration, Reference
EntryId: 9265-f543-1a9e-ff1f
Hidden: false
Categories
Rules (2)
Wrecka Rampage
Whenever a friendly WRECKA KREW operative is shooting, fighting or retaliating, in the Roll Attack Dice step:
- For each attack dice result of 6 you retain, you gain one Wrecka point.
- You can spend up to 3 of your Wrecka points (unless it's a BOMB SQUIG). For each point you spend this way, retain one of your fails as a normal success instead of discarding it.
You cannot have more than 6 Wrecka points at once. If you start an action with 6 Wrecka points, you cannot gain any more during that action.
Tanked Up
Whenever a friendly WRECKA CREW operative (excluding BOMB SQUIG) that has an Engage order performs the **Fight** or **Shoot** action (excluding **Guard**), add 1 to its APL stat until the start of its next activation.