Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Shadowseer | 3 | 7" | 4+ | 9 |
Unique Actions |
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Fog of Dreams (1AP):
▶ PSYCHIC. Select one ready enemy operative visible to this operative and roll one D6. Until the end of the turning point, that enemy operative cannot be activated or perform actions until it's the last enemy operative to be activated, or until your opponent has activated a number of enemy operatives after this action equal to the result of the D6 (whichever comes first). ◆ This operative cannot perform this action while within control range of an enemy operative. |
Mirror of Minds (1AP):
▶ PSYCHIC. Select one enemy operative that’s a valid target for and within 8" of this operative. Both players roll five D6. Pair your dice with your opponent’s dice based on matching results. For each matching pair, inflict D3 damage on that enemy operative (to a maximum of 8). For example, if you rolled 6, 5, 5, 4, 2, 1 and your opponent rolled 6, 5, 4, 4, 3, 1, you would inflict 4D3 damage on that enemy operative. ◆ This operative cannot perform this action while within control range of an enemy operative. |