Neuro disruptor

(Entry)
Type: upgrade
EntryId: f66d-4e78-2b80-85f2
Hidden: false
Rules (3)
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Stun
If you retain any critical successes, subtract 1 from the APL stat of the operative this weapon is being used against until the end of its next activation.

Profiles:

Weapons ATKHITDMGWR
⌖ Neuro disruptor

4

3+

4/5

Range 8", Piercing 1, Stun