Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Technomancer | 3 | 6" | 3+ | 14 |
Unique Actions |
---|
Canoptek Repair (1 AP):
▶ SUPPORT. Select one friendly HIEROTEK CIRCLE operative visible to and within 6" of this operative to regain up to 2D3 lost wounds. ◆ This operative cannot perform this action while within control range of an enemy operative, or if a friendly operative has already performed this action during this turning point. |
Reinforce Metal (1 AP):
▶ SUPPORT. Select one friendly HIEROTEK CIRCLE operative visible to and within 6" of this operative. Until the start of this operative’s next activation, until it’s incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever an attack dice inflicts damage of 3 or more on that operative, subtract 1 from that inflicted damage. ◆ This operative cannot perform this action while within control range of an enemy operative. |
Interstitial Command (1 AP):
▶ SUPPORT. Select one other friendly HIEROTEK CIRCLE operative (excluding APPRENTEK and CRYPTEK) visible to and within 6" of this operative, or within 6" of a friendly DESPOTEK operative that is visible to this operative. That selected operative can immediately perform a 1AP action for free; it cannot move more than 2" during that action, perform an action it has already performed during this turning point, or perform that action again during this turning point. ◆This operative cannot perform this action while within control range of an enemy operative. |