Hierotek Circle Kill Team

(Force)
Categories: Configuration, Leader, Operative, Reference
EntryId: 2b7a-318c-4ac8-965b
Hidden: false
Categories
Rules (2)
Living Metal
In the Ready step of each Strategy phase, after resolving all other rules in this step (e.g. Reanimation Protocols faction rule), each friendly **HIEROTEK CIRCLE** operative regains D3+1 lost wounds (roll separately for each).
Reanimation Protocols
The first time each friendly **HIEROTEK CIRCLE** operative is incapacitated, before it’s removed from the killzone, place one of your Reanimation markers within its control range. Then remove it as incapacitated, also removing any tokens and rules effects it had (e.g. **CHRONOMANCER** operative’s Chronometron action, Poison tokens, APL stat changes, being implanted, etc.).
In the Ready step of each Strategy phase, select one of your Reanimation markers and roll one D6: on a 1-2, leave that Reanimation marker in the killzone and repeat this process with a different one of your Reanimation markers (if any); on a 3+, an operative is **REANIMATED**.
You can only select each of your Reanimation markers once per turning point, and once you roll a 3+, you don’t select any more for that turning point. Whenever an operative is **REANIMATED**:
- Set up the operative that Reanimation marker was placed for (it’s no longer incapacitated). It must be placed within 3" of that Reanimation marker and not within control range of enemy operatives (if you cannot do so, treat the roll as 1-2 instead).
- It has 1 wound remaining.
- It has an order of your choice and is ready.
- Remove that Reanimation marker.
As **REANIMATED** operatives are no longer incapacitated, for the purposes of the kill op, this means your opponent’s kill grade can go down during the battle (they lose VP accordingly). However, it won’t retroactively change any other VPs your opponent has scored, e.g. from tac ops.