Abyssal lance

(Entry)
Type: upgrade
EntryId: 734d-bb48-7743-c95c
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
Devastating x
Each retained critical success immediately inflicts *x* damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating *x*), inflict *x* damage on that operative and each other operative visible to and within that distance of it. Note that success isn't discarded after doing so — it can still be resolved later in the sequence.
*Magnify
Whenever this operative is performing the **Shoot** action with this weapon, if another friendly **HIEROTEK CIRCLE APPRENTEK** or **HIEROTEK CIRCLE CRYPTEK** operative has an Engage order and is visible to this operative, you can use this rule. If you do, treat that operative as the active operative for the purposes of determining a valid target, cover and obscured. If you do, this weapon has the Ceaseless weapon rule until the end of that action.
Blast x
The target you select is the primary target. After shooting the primary target, shoot with this weapon against each secondary target in an order of your choice (roll each sequence separately). Secondary targets are other operatives visible to and within *x* of the primary target, e.g. Blast 2" (they are all valid targets, regardless of a conceal order). Secondary targets are in cover and obscured if the primary target was.
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.

Profiles:

Weapons ATKHITDMG
⌖ Abyssal lance (ranged)

5

3+

2/2

Blast 2", 2" Devastating 1, Piercing 2, Magnify*

⚔ Abyssal lance (melee)

4

4+

4/4

Devastating 1