Psychomancer

(Unit)
Type: model
Category: Leader
Categories: HIEROTEK CIRCLE, Necron, Leader, Cryptek, Psychomancer
EntryId: 1178-6403-0db4-d987
Hidden: false

Constraints:

Options (1)

Profiles:

Unique Actions
Harbinger of Despair (1 AP):

▶ Place your Despair marker visible to this operative, or on Vantage terrain of a terrain feature that’s visible to this operative. When this operative is next activated, is incapacitated or this action is performed again by a friendly operative (whichever comes first), remove that marker. ▶ Whenever an enemy operative is within 2" of your Despair marker, your opponent must spend 1 additional AP for that enemy operative to perform the Pick Up Marker and mission actions. Whenever determining control of a marker, treat the total APL stat of enemy operatives that contest it as 1 lower if at least one of those enemy operatives is within 2" of your despair marker. Note this isn’t a change to the APL stat, so any changes are cumulative with this. ◆This operative cannot perform this action while within control range of an enemy operative.

Nightmare Shroud (1 AP):

▶ Until the start of this operative’s next activation, until it’s incapacitated or until this action is performed again by a friendly operative (whichever comes first), whenever an enemy operative within 4" of this operative is shooting, fighting or retaliating, your opponent cannot re-roll their attack dice and cannot retain attack dice results of less than 6 as critical successes (e.g. as a result of the Lethal, Rending or Severe weapon rules). ◆ This operative cannot perform this action while within control range of an enemy operative.

Vision of Madness (1 AP):

▶ Select one enemy operative visible to this operative. Until the start of this operative’s next activation, until it’s incapacitated or until this action is performed again by a friendly operative (whichever comes first), that selected operative gains one of your Madness tokens. ▶ Whenever your opponent would activate an enemy operative that has one of your Madness tokens, you can roll one D6: if the result is equal to or higher than that enemy operative’s APL, they cannot activate it during this activation. If that operative is successfully activated, or there are no other enemy operatives eligible to be activated, remove its Madness token.  ◆ This operative cannot perform this action while within control range of an enemy operative.

Interstitial Command (1 AP):

SUPPORT. Select one other friendly HIEROTEK CIRCLE operative (excluding APPRENTEK and CRYPTEK) visible to and within 6" of this operative, or within 6" of a friendly DESPOTEK operative that is visible to this operative. That selected operative can immediately perform a 1AP action for free; it cannot move more than 2" during that action, perform an action it has already performed during this turning point, or perform that action again during this turning point. ◆This operative cannot perform this action while within control range of an enemy operative.

Operative APLMoveSaveWounds
Psychomancer

3

6"

3+

14